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Wideo Wednesday: A whole lot of trailers and excitement for the year ahead

This week's videos are full of promise. We're taking a look at exciting games coming out very soon to a platform near you. All are slated for release this year, with the soonest being The Walking Dead: 400 days in a few days. I'm also pumped for Battlefield 4, especially because I'm a fan of the series itself and the fact that OMGeek had its humble beginnings with hosting a BF3 server, as some of you might remember. We also have videos of Saints Row IV and The Bureau XCOM Declassified to whet your appettite.

Battlefield 4: Official Frostbite 3 Feature Video

First up we have a great looking video of the next generation Frostbite 3 engine powering Battlefield 4, straight from the developers at DICE. We get a combination of interviews from the devs interspersed with some amazingly high def footage of the latest Battlefield game. It looks absolutely stunning and I can't wait to get my hands on this.

More after the jump!

Saints Row IV - Gameplay Walkthrough

This is a fun bit of footage and gameplay of what appears to be the first 9 minutes of Saints Row IV, so fair warning to those of you who don't want to get spoiled. The storyline is pretty interesting and I'm really looking forward to getting to the bottom of exactly what the hell you get to do as President of the United States in this open world game.

The Bureau XCOM Declassified

This one's for Jed, our resident XCOM-ophile. A latest variant of the XCOM series, this latest trailer shows you a version of XCOM that takes you back to the early 1960's as an FBI special agent investigating extraterrestrials and UFOs. It is slated for release for PC and consoles on August 20, 2013.

The Walking Dead: 400 Days

Not quite Season 2 of Telltale's amazingly refreshing episodic game series, 400 Days is actually additional content for the first game. The trailer shows five separate stories which carry on from the decisions you made on the first season. It will also carry on with those decisions made into season two.

Have I missed any other interesting this last week? What did you think of my picks? Leave a comment and let me know, I’d love to hear from you!

How do you deal with losing?

I can't believe I still have XCOM in the brain.

I haven't played for up to four days now, and I'm still thinking about how I'm going to be maneuvering my crack but oh-so-vulnerable squad of freedom fighters in the landed UFO mission that I quit from the last time I played. I'm currently playing on Classic Ironman, which is quite probably just one step removed from trying to detach my molars with a pair of longnose pliers on the scale of crazy masochistic behavior towards oneself.

You probably won't realize it from picturing it in your head, but the gaming equivalent of extracting your own teeth with a poorly-chosen implement is quite enjoyable. Simply put, hard is good.

Most of you do a lot of gaming online, so you totally understand this. A big part of the thrill is the challenge and the dedication to excel and the bragging rights.

How do you feel, though, about losing outright?

I'm not the most temperamental player you'll ever meet, but I did go through a tear-streaked controller-throwing phase back when I was in grade school. I held grudges in Day of Defeat 1.3 that lasted the entire afternoon. And I, of course, am not above the mighty ragequit every now and then -- a cunningly timed ragequit designed to not obviously look like a ragequit.

Even at my age, I still get self-conscious sometimes.

I think I've finally overcome my general fear and apprehension at the idea of losing, however. I don't remember the last time I felt that panic creeping up on me that I was facing something that I could never, ever defeat and I should just be happy with where I was because that was as far as I was ever going to get. It could be because games simply aren't that hard anymore, or because I haven't taken a competitive online game seriously for the longest time. Maybe I've grown wiser. Or maybe I've gotten so accustomed to losing that the impact has been dulled after decades of repeated blows.

It's a hard fact of gaming, though. As death is a part of life, losing is indeed a part of gaming. How do you cope with losing in games? Does it disturb you? Does it make you want to uninstall a game forever? Or does it do something opposite and motivate you to do better next time? Do you find that some games understand the idea and appeal of losing (cases in point: Super Meat Boy and Hotline Miami)?

Chime in and let's discuss this!

I Hate Having Too Many Good Things

XCOM: Enemy Unknown is about two weeks old as I write this. According to Steam, I have racked up 36 hours of XCOM time since launch. I work full time and I do need to set aside some time for non-gaming responsibilities (or life upkeep, as I like to call it) and reading, so I found it quite remarkable when I discovered this last night.

Back in the halcyon days of our youth, it seemed like we were made of nothing but free time. We played whenever we wanted, and did whatever we wanted, and even after school, the day seemed to stretch on to forever with the promise of delights yet to be experienced. There's a reason why we grumbled about being made to turn off the game to go to bed: we still had the time to play. We were just being told to stop.

As adults, that free time is now a thin sliver in the increasingly colorful and rainbow-like pie chart of Daily Life. We treasure it and measure it in figurative droplets, like water from the only canteen in the middle of the desert. At high noon. In the summer.

There is hope. There's a useful skill called time management. Utilizing it helps us maximize what little time we have for optimal results. The obvious outcome, of course, is that now, we want only the best of everything. We don't have time for the runner-up. We want to see the best movies. We want to buy the best clothes at the best stores. We want to watch only the best TV shows. We want to fiddle and swipe at only the best gadgets. And of course, we want to play the best games. God forbid our Google calendar alerts us that today's game time has expired and we've been spending all that time messing around in a game that only scored 79 on Metacritic.

Being an adult consumer is the most terrifying existence imaginable.

This brings us back to XCOM, which is most certainly Game of the Year material as far as I'm concerned. If it gets a 79 on Metacritic, I wouldn't care because it has already scored a 100. In my heart. It shows in those 36 hours I've been playing it these past two weeks.

The problem is that it's not alone. The latter half of 2012 has brought with it a smorgasborg of really, really good games, and even more great titles are not far behind. Guild Wars 2. Sleeping Dogs. FTL. Dishonored. Mark of the Ninja. Planetside 2. Hotline: Miami. Assassin's Creed III. Plus all those awesome-sounding indie horror games. I haven't played half of these titles yet, and I already feel terrible because I'm missing out on some of the best games of the year.

I can afford to play them, but I really can't. I have only so much time and so much energy to spare. The only solution is to build a time machine, and I didn't buckle down in high school to manage even that.

Being an adult consumer isn't the worst thing to be, after all. Being an adult consumer gamer, on the other hand, is as close to scraping the depths of hell with my toenails as I can get without flatlining. It's just maddening and I want to change.

Until I do, however, I can only continue this daily existence of looking at game reviews, and looking at games on the online stores, and making lists that will never be used, and wishing I had ten extra hours each day to have fun and live a little. I have reached critical mass: too much of a good thing and not enough precious resources to enjoy everything. Curse astrophysics and my frail human body!

The Monday AAR - It's Angry Falcon Week

No F-16s though. Sorry. What we do have is a gigantic slog through a gauntlet of military-type tasks like making men die with bullets and making important things explode with bombs. Operation Falcon Fury happens this weekend!

Read on for more about what's been happening at OMGeek.

    • Operation Falcon Fury is a protracted-engagement ArmA II session which starts at 2 pm (GMT +8) on Sunday, March 18, and goes on until all the objectives have been met. Enlist yourself here! INQUE has listed down all the available roles you can play for the event. Get ready to run, ride, drive, fly, jump, crawl, peek, and gently pat the bodies of bleeding teammates until they roll over and start shooting bad guys again.

    • OMGeek regular jedi304 joined our writing staff last week, so say hi! He'll be focusing on hardware-related articles and reviews, which should round out our content nicely.

    • He's been keeping busy, too! For his first OMGeek review, jedi304 took a look at the Thermaltake Meka G1, a mechanical keyboard designed for gaming. Read the review here.

    • DICE recently announced that Battlefield 3 will be expanded, and not once or twice but three times this year! This June, we're getting Close Quarters, which is all about shooting up bad guys in close quarters, as you may have gathered. Armored Kill (shooting up bad guys in tanks) and End Game (shooting up bad guys in mysterious ways) are the next two expansions, and will follow soon after.

    • World of Tanks has opened its Southeast Asian servers for us, the people who are coincidentally located in Southeast Asia! This, of course, means more epic tank battles, more seat-of-your-pants toe-to-toe confrontations, and more guys saying "ffs cap" in team chat. Joy!

    • I've been posting excitedly in this XCom thread in the forums, because if I keep all this excitement inside me, I may burst from all the pressure into a fine liquefied mist, much like how the cows must end up after they spend a night or two at the bovine processing facility in Cydonia. XCom, guys! XCom!

    • Lastly, OMGeek member LYH just put up a thread here about the soon-to-be-Kickstartered Wasteland 2, the sequel of a game which no one born past 1990 has probably played. I probably played it for a grand total of 30 minutes before I gave up and went back to Ultima Underworld, but if a sequel to Fallout's spiritual predecessor is in the works, I'm paying attention.

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