We are launching a Distinguished User programme where we recognise and reward the efforts of our regular and dedicated community members on the Discord server.Read More
Filtering by Tag: announcement
The first time that we laid eyes on an early version of Waveform from Eden Industries, one question had already been brewing in our heads. We were intrigued by its surreal yet science-y premise and we wanted to try it out, but even before we got our hands on the game, we had always wanted to know: is it coming out for mobile?
Well, now it is! Ryan Vanderdyck, founder of Eden Industries, has confirmed that Waveform will indeed make it to the Android and iOS platforms later this year. We asked Ryan a few questions about the ports. Here's what he told us. See our brief exchange inside:
OMGeek: How did you arrive at the decision to make a mobile port?
Ryan: It was the number one most requested thing by the community! And something we had been wanting to do for a while, since the controls seem like such a natural fit.
OMGeek: What development challenges did you encounter?
Ryan: The main challenge was adapting the in-house Eden Industries engine to the mobile platforms. Although we could’ve used a common engine like Cocos, we felt that getting our own engine working would provide us the most flexibility in the future.
OMGeek: What's your planned release date?
Ryan: Whenever it’s done :) . It’s really hard to say at this point since development is still ongoing.
OMGeek: Will the Android and iOS versions be simultaneously released?
Ryan: The iOS will likely release first, as development on that is further along.
OMGeek: How much will the mobile versions cost?
Ryan: I haven’t quite decided yet. It’ll probably be free to download with microtransactions to unlock all of the content.
Thanks for the update, Ryan! Watch out for Waveform for mobile later this year! We'll also have more updates concerning Eden Industries in the coming days, both Waveform and non-Waveform related, so stick around!
As promised last week in the forum post, I just wanted to update you guys on our training plan and our overall direction for OMGeek's ARMA 2 community.
Our mods and other key members of the community are helping us out on formulating the direction and training plan for our ARMA 2 community. We're just finalizing some details and will hopefully be ready to share this with everyone soon.
I know there have been concerns how disorganized the gameplay has been lately, and some of you might feel I've not been paying attention to the quality of gameplay in our servers. As one of the co-founders of this community, believe me when I say that I am. Mostly, I work behind the scenes and ask the help of our moderators to give me some updates on what's going on, and we are brainstorming ideas on how to improve things.
We are still a fairly new community so there are a lot of growing pains, but on the other hand, there are a lot of opportunities to help us grow and become a successful community. We are also not forcing you to stay if you have found this community isn't up to your expectations as there are a lot of other ARMA 2 communities out there that may be suitable to your tastes. But to those who stay and who sincerely want to help grow and shape the community, we, the co-founders and moderators, will be forever grateful. The more you put into helping and cooperating to build a better community, the more you will get out of it. Whining and complaining how bad everything is doesn't help, so if you're going to sit and whine about problems to the co-founders and moderators instead of helping out to provide us with logical solutions, I don't think OMGeek is for you.
Apologies for ending with such a negative tone, but we're just pointing out some realities of what our community is and will be in the future. Again, we seek your full cooperation once we release our plans.
You read it right! We're pleased to announce that we're promoting Joey to Moderator status! He will be working closely with Chino (Kan707) to help ensure a very positive gaming experience and communicating within the community. Please show him the same respect that you have been giving to the other Moderators.
It's been a very long time since the SEA-JTF has participated in an Operation. Since the holidays are coming, what better way to spend it with shooting up some terrorists with your brothers-in-arms (while calling in the occasional A-10 CAS if things get too hot).
Mark your calendars soldiers! We're looking into December 23, 2012 as a date for the OP. Details of the mission will follow, but expect it to be staged in Celle2 (better update your SixUpdater if you haven't).
I will be posting Team and Role assignments soon in the forums so watch out for that if you want to participate and if you're eyeing a particular role.
In the mean time, enjoy this video that one of our mods and ArmA II regulars, Chino (aka Kan707) took:
Looking forward to everyone participating in this OP!
Planetside 2 proudly strode through the gates of Releasedom at the end of last month, and from the reviews and impressions of the final game, it looks to continue the uniquely massive first person shooter action that some of us already experienced in the beta.
Eyes front, keep alert, and stay on your toes, because OMGeek is mustering its forces once again to wade into the Planetside 2 battleground with guns blazing! Or with aircraft spiraling lazily into the side of a rocky mountain. Or with Sunderer desperately trying to drive out of a ravine, depending on how inebriated your driver was when your squad all piled in. I sure hope it'll be more like that bit with the blazing guns.
THE DETAILS: We have games scheduled for tonight -- Monday -- and for Wednesday night, both starting at 9 pm GMT +8. Be in the chat room to be counted, and get ready for WAR. On the SIDE of a PLANET.
I hope everybody had fun with our last World vs World session last Friday, because we're doing it again on September 16, 2012 @ 1400(GMT+8). We will assess the situation on the day itself to decide which area we should fight in.
You guys know the drill: please make sure you have TeamSpeak installed (server details here) and ready before the session. Although we don't mind helping you out with setting it up, please do it hours before assembly time.
Also, please be sure to have signed up on the official guild roster form, so I won't get embarrassed again asking who you are. 8(
Finally, I would also like to take this opportunity to try out the structured party proposal (more info in this thread). We will be a bit more organized than usual in preparation for when World vs World starts to refresh every two weeks. I hope everybody can read up on the thread and come in prepared when it's game time. (also, please don't hesitate to offer your comments and feedback about the plan in the thread linked above. -ed)
Please reply to this post if you can make it!
It's been almost 3 weeks (since G-day. Guild day? Goat day? -ed) and the Goat Knights have been growing steadily. We’ve had tons of fun playing together in PvE and WvWvW sessions. Ultimately, however, our goal is not to be the biggest guild around, but to have a tight-knit community where everybody knows your name (yes, just like that TV show). Starting today, we will be introducing some guidelines for all committed [OMGk] guild members. Please observe all the following guidelines to ensure that you will have a great experience playing as a member of the Goats.
Guild members should do the following:
Fill up the Guild Roster Form (Click to go to the form) This will include you in the official [OMGk] guild roster. Since some of the members use different in-game names from their forum or Steam name, this will help answer the question of who's who within the community.
Be on the Gate of Madness Server For obvious reasons, we want you to stay in the server where the guild resides. We do not earn any influence if you continue to stay on another server, and nor can you play with us in World vs World.
Representing the Guild We would like to require all members to "represent" the Goat Knights. As mentioned, we do not plan to be huge guild, but we do need everyone's help with contributing influence. Guild space is a premium, limited resource and our current ideal member cap is 100. If you're a guild member, please represent and contribute to our shared success.
Staying active on the forums As I mentioned earlier, we want to promote the sense of community and one of the ways of staying in touch with the community is reading and participating in the forums. We will also be announcing guild and community related events through this medium. Please reply to attendance threads for guild events whether you are attending or not so we'll know how many people to expect.
Plus, subscribing to our social media outlets is also a good way to keep connected with the OMGeek community.
Participating in Guild Events In the near future, we will be organizing guild related events and we would like to encourage all guild members to participate (what's a guild without social events?). While we will not be counting attendance or anything, we'd like this to be your initiative as a guild member.
We will give all guild members until September 17, 2012 to fulfill the first 3 requirements. After this date, we will commence culling inactive members from the guild. They are free to ask for an invite to the guild again, but they will go through a screening process this time around.
Thank you in advance for your cooperation.
From your guild leader, INQUE Clawing
Hello community, in 10 days we will be switching all voice communications from Mumble to Teamspeak. We're doing this to streamline all communications on one program because at the moment we are running servers for both. Teamspeak has been chosen as our primary VOIP program because it is already used heavily by our ArmA SEA-JTF crew which has ACRE (Advanced Combat Radio Environment) integrated, making the overall milsim experience more enjoyable to simulate true military grade software defined radio.
Fret not those of you who are used to Mumble, Teamspeak is exactly as good, both in voice quality and ease of use. Download it here
For details on how to join the OMGeek Teamspeak server check out the forum thread