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Eden Industries announces the Garden of Indie - Part 1

Fellow gamers, a moment of silence to honor the great, great year that was 2012.

2012 was many things to many gamers, and among the great developments that 2012 will be known for is the giant step it represents for the indie game industry. Things moved very quickly for all things indie gaming in the short, short span of 12 months. Minecraft officially made 1.0. Indie Game: The Movie was released. The Kickstarter rush happened. Great, great, great games like FTL, Hotline Miami and Endless Space came out and dared to challenge industry stalwarts.

And, of course, Eden Industries released that mind-bending neck-straining action-adventure title: Waveform.

That's not all that Eden Industries had in mind for the immediate future, though; we have been informed that Eden Idustries is coming up with something entirely new: a movement that aims to help aspiring indie game creators achieve their goals by providing support where they need it. Appropriately, Eden Industries calls this their Garden of Indie movement.

Ryan Vandendyck, founder of Eden Industries, hit us up with a few details. "Eden Industries was built upon the backs of a distributed network of part-time contributors," he told OMGeek. "We want to expand that network now to include not necessarily just individuals, but also entire indie teams. We want others to be able to plug into the network of Eden Industries and find what they need to make great games."

Simply put, the Garden of Indie project is Eden Industries' offer of a strategic and specialized partnership -- one where they provide assistance in whatever area an indie dev team might need it, be it in the planning and creation of art assets, to the customization of an engine to fit a developer's vision for his or her game.

"An important key-word in this initiative is that it’s a 'strategic' partnership program," Ryan continues. "This follows from our belief that a one-size-fits-all solution is not what’s needed. We acknowledge that there may very well be times that what we at Eden Industries can offer another indie team is not what they need. In which case we’ll be open with them that partnering with us is not the best strategic move for them."

Ryan also took the time to explain what Garden of Indie isn't. He clarified that it's not

    1. a game publishing program,
    2. a financial fund for game development, or
    3. a game engine licensing program.

What they do want, then, is to help indie devs make awesome games. He used the word "empower" to drive this point home. "[We] absolutely want to work with exceptional people with fantastic ideas and help them to easily overcome the kinds of difficulties and roadblocks that we had to endure throughout the development and release of Waveform."

Tomorrow, we'll discuss some real examples of the Garden of Indie project at work. We'll also post our brief interview about the Gardie of Indie with Ryan Vandendyck. Check back then!

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