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Patch 2.4 Preview: A list of the exciting bits
End of Season 4 (North America): Wednesday, Dec 30, 5pm PST (Thurs, Dec 31, 9am SG)
start of SEason 5 (NORTH AMERICA): FRIDAY, JAN 15, 5PM PST (SAT, JAN 16, 9AM SG)
My fellow Nephalem, as stated above the time draws closer to the end of the current season. With a few days to go, Blizzard's periodic patch also occurs in-between Seasons. For the benefit of our regular players, I'm going to go through some of the exciting bits that this patch will bring. Before we jump into that, let's have a quick look at what content we have recently experienced.
Patch 2.3 brought:
- New Zone: Ruins of Sescheron (Act 3), where you'll find...
- Kanai's Cube, which has the most significant impact on power creep.
- You can destroy a legendary and use its power as a passive. e.g. A Furnace can be Cubed to provide a permanent 50% bonus damage to Elites (regardless of what the item actually rolled within it's range, i.e. 40-50% for this item)
- New Torment Levels (VII-X)
- Hellfire Amulet rolls with guaranteed socket
- Keywardens now drop Infernal Machines instead of Keys (this is a huge boon to saving time)
- Revamped Adventure Mode
- Bonus Act that rotates every hour (instead of every day)
- Bounty Cache drops crafting loot used in the Cube (e.g. used for 'Cubing' legendaries and upgrading Rare items to legendaries, and more...)
- Regular Rifts no longer require Keys
- Greater Rift difficulty level can be chosen (Key still required)
- Low level crafting materials removed from game
With these features and many other improvements to gear, skills, etc. it seemed as though Blizzard had used their last Ace to keep Diablo 3 going after all these years. It wasn't too long ago that Ancient Legendaries were introduced to keep us players interested and it seemed like that's all they had left up their sleeves. Well, with Patch 2.3, that changed how good the game got. "So how can Blizzard top that?" I wondered...
There are a few new locations:
- Greyhollow Island (New Zone in Act 5)
- The Eternal Woods (Expanded East from Ruins of Sescheron)
- Royal Quarters (Expanded from within Leoric's Manor)
Revamped Set Items:
- Might of the Earth
- The Legacy of Raekor
- Thorns of the Invoker (The frequently requested Thorns Set, also now 6 pieces)
- Armor of Akkhan
- Demon Hunter
- Embodiment of the Marauder (It's back!)
- The Shadow's Mantle (The Melee DH Set, also now 6 pieces)
- Monkey King's Garb
- Witch Doctor
- Raiment of the Jade Harvester (Finally updated)
- Firebird's Finery
- Delsere's Magnum Opus
- Set Dungeons
- A specific set layout zone tailored for a specific set. You'll need to discover the location of the dungeon through cryptic clues (or Google) and attempt to complete the goal's listed. Not only does it allow you to master the set but it teaches you how to play the set as it was designed.
- Empowered Rifts
- Greater Rifts that you have a reason to sink money into (the higher level the GR, it's exponentially more expensive to empower) to provide you with a 4th roll for a change to upgrade that Legendary Gem)
- Revised Buff User Interface and Damage Display
- The current UI is a bit of a mess when showing Buffs. Especially like trying to watch Focus and Restraint's uptime during an intensive frame-rate dropping combat sequence)
- Also, damage numbers are compacted to display 10M instead of 10,000,000. A welcome quality-of-life change! Your top damage numbers are also colored in Orange instead of Yellow.
- More Stash Space
- Finally, we get an additional tab immediately when we start Patch 2.4. You can earn more via completing Seasons 5's Seasonal Journey.
- Action Combat
- Previously on Consoles only, Action Combat keeps you trying to keep those kills going to gain more XP with a little visual of a rope burning in the middle bottom of the screen.
- Destructibles, destroy more, move faster. It doesn't stack but refreshes the duration when you destroy more of them.
- Revamped and New Legendaries... as expected.
- 50 of them! But who uses those? Aren't they useless compared to Set Legendaries?
- Nope! Not when you use it with the (previously most useless set ring drop...) newly revamped:
- LEGACY OF NIGHTMARES (RING SET)
This might be the biggest game changer of the game! Since it's release the leaderboards (or the most efficient way to farm) has been dominated by players wearing Set Legendaries. The power of sets vary between Seasons/Patches and that hasn't changed at all since the game's release... until now. Players on the PTR, for the first time have been experimenting how this Non-Set Rings Set in combination with non-set Ancient Legendaries are able to compete on the leaderboards.
Last but not least, a NEW Kanai's Cube recipe:
The amount of stat depends on the rank of the Legendary Gem used. It's 5 stat per rank of gem, so a Rank 53 Leg Gem = 265 Stat, a Rank 70 Gem = 350 Stat! 10 Ancients with 10 x 70 L.Gem upgrades = 3500 Stat!
On the PTR, the leaderboards are quite similar across the board with all 6 classes, hovering around high 70s and even 80s with the Crusader leading the pack with a Bombardment build using the Legacy of Nightmares.
With all this in mind, I absolutely cannot wait for Patch 2.4 to arrive any sooner in early January.
This is Don Wu signing off, and until next time. Keep calm and keep farming!
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