JUST A FUN FOLLOW-UP: Our September 4, 2012 game
There was a lone dolyak lumbering down from the pass when I thought to check out the view from the north. It was a relief, to say the very least.
Last night, I got my first real taste of Guild Wars 2 PvP. I was in a party with Inque, Toohdles, Blitzio, and Canyon. After a successful by-the-numbers takeover of the tower of Sunnyhill -- and after taking an obscene amount of screenshots featuring the famous and much-celebrated goat flying high on a repulsively green banner -- our party headed down to the nearby supply point to grab some supplies. We met with zero resistance and the most exciting thing that happened to me was when I slid down that giant wooden beam and I fell flat on my face, taking massive but ultimately non-lethal damage.
We grabbed some supplies, took them back to the tower, and built things. We climbed up to the very top of the tower via the worst staircase ever designed -- by a charr engineer, no doubt -- and plunked down the requisite amount of mysterious tiny barrels to set up a mighty trebuchet. We had arrow carts and a fully repaired gate and
COME ON. WE HAVE AN AWESOME FORTRESS HERE AND NO SEA OF SORROWS CHUMP IS EVER GOING TO GET IN.
Then the green icon over the supply camp turned blue and my memory of the succeeding events can only come back to me now in flashes, not unlike a slickly-edited highlight reel after an exciting sporting event.
FLASH! The handful of SoS baddies, jumping around like mindless drones around our captured camp.
FLASH! The horde of red names that soon followed.
FLASH! The hasty retreat.
FLASH! The line of valiant warriors lined up along the ridge, flinging bullets, arrows, and fireballs at our enemies far below.
FLASH! InvaderD's heroic -- nay, Gandalfic -- last stand in the narrow, rock-lined path, as we watched the carnage from above.
FLASH! The mad dash to the tower gates.
FLASH! The silence.
And then the lone dolyak did come lumbering down the mountain pass from the north, and the way was clear. It had supplies. We were going to make it.
"Want to escort it in?" Inque asked.
"Eh. I think it'll make it," I answered.
"You get experience from escorting the caravan," said he.
"Great. I'll head on down," said me. And so I did, along with a bunch of other Goats.
The dolyak was just a few meters from our gate when the telltale sounds of battle reached my ears, and to my dismay, ten or so invaders leaped up the natural, slow-covered slope leading up to the tower. The timing and execution couldn't have been better if we were actually in a cartoon and we were armed with guns that shot blue lasers and they were screaming "
Cobraaaaaaaaaaaaa!" while flinging red lasers every which way. Except, of course, that these guys actually hit something: the dolyak. It went down hard and fast, and we all retreated to the safety of the tower.
What followed was a furious, prolonged battle that seemed to be swinging in our favor. People called out the hot spots as they developed.
Left! Right! Men at the gates! We flung the requisite chunks of metal and balls of sizzling energy at them, and all was good. It was all going well until the blue, non-goat SoS menace brought in the catapults.
Within seconds of its appearance, the first catapult was already busy sending loyal Goats and their allies flying all over the fortified area of the tower. I got knocked out in plain view of the catapult, and it took the combined effort of Inque and InvaderD (at least, I think it was InvaderD) to get me back on my feet. I had no idea how to fight the catapults, though, and in the end, the wall crumbled and the enemy came streaming in. Even up to those last moments, I thought we had a chance of pushing them back -- they were bunched up and headed towards the central area, making the blob a juicy target for a well-placed AoE spell. No such luck, though; we got wiped out. The final cherry on top was me falling from the wall down into the now-hostile encampment. As expected, the baddies tore me to bits in seconds.
A right rambunctious bunch of savages if you pardon my saying, good sirs.
That was how my first WvWvW game ended. With companions like you guys, it surely won't be my last! It was fun, and we did lose spectacularly. I declared my intent to retreat to PvE -- that comforting controlled environment of heroism, leveling up, and high adventure.
"Adventure time?" someone (was it Supah?) asked with a weary but eager voice.
"Adventure time."