Two uniquely thematic titles from Arcen Games coming this year
When gaming critics and analysts talk about the indie movement as the last best hope for continued originality and innovation in the games we play, it’s not always that easy to imagine exactly how that originality is supposed to come about. It’s to our benefit, then, that the minds behind AI War: Fleet Command and A Valley Without Wind are stepping up to continue doing what they do best.
Indie developer Arcen Games has announced Exodus of the Machine and Skyward Collapse, two new games in wildly different genres, both in theme and in gameplay.
Read on for more early info about these games!
Exodus of the Machine
Exodus of the Machine is billed as a strategic journey game set in the world of AI War: Fleet Command. On paper, it sounds like an adventure game with strategic resource management elements:
Lead a team trapped on a hostile planet and desperately pursuing a threat which could destroy humanity outright.
Vicious predators, clashing armies, and political intrigue stand in your way. None can stand before your modern weapons, but where do you use your limited ammunition? Do you resort to diplomacy, or native weapons? Will you fall to disease or run out of food stores? Can you get to the end in time?
Exodus combines Arcen's love of all things strategic within a framework reminiscent of our old favorite Oregon Trail.
Skyward Collapse is an isometric god game that quite possibly gets the idea of being a god better than any of the others out there. Instead of making you rampage all over the heathen hordes with your worship-fueled powers, Skyward Collapse requires a subtle and delicate touch:
Set high in the sky atop a floating landmass that you are actively constructing as the game progresses, you oversee two warring factions (Greeks and Norse). Via solo play or co-op, you play as "The Creator," helping both sides of the conflict -- granting each side buildings, resources, and even new citizens.
However, the multitude of villages you create all have minds of their own, and will actively try to stomp the nearest still-standing village of the other faction. Given the resources and appropriate buildings, your villagers will gear up for war without your direct interaction, and will fight it out to the best of their abilities.
Unlike most strategy games, your goal isn't to have either of the sides win. "You" aren't represented by either of the sides, after all. Instead your goal is to balance this conflict as best you can so that neither side gets wiped out. You win by having the most points generated (read: most carnage) without either side committing genocide.
That is very, very interesting indeed.
We’re eager to find out more about Exodus and Skyward, and we have reached out to Arcen Games to gather more first-hand information about both games. We'll post more in-depth coverage soon.