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Malaysian Gamer: The Age of DLCs

I'm sure you all have your personal opinions on DLC. It's the kind of gamer topic that you could host a radio call-in show on; you can be passionate about it, or totally ambivalent, and still have something to say. Malaysian Gamer's frags has posted a concise but thorough examination of the downloadable menace -- or the downloadable surprise blessing, depending on where you're coming from. Read the full article here!

In ye olde days, PC games would get released, with maybe 4 to 5 subsequent patches(or more depending on just how buggy a game is) and the development studio would call it quits there. From then on, the community takes over producing new content and mods for a game. Today, publishers look forward to extend the lifespan of a title by releasing Downloadable Content for their 'products'. Not quite expansion packs and it has become a trend now that they cost money. Why? Because it sells...

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It is important to distinguish just what DLCs are. They are not expansion, which add a considerable amount of content and normally sells for about half the price of the full game(expansions are common for strategy and RPG games). DLCs add content to the game… that’s basically it. However, how much content is a point of contention for many consumers.

Read the full article.

About the author: frags prefers playing his first person shooters with background music from Pink Floyd. It's a religious and spiritual experience. Recommends others to try it out.

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